Vocabulary
Jesus Perez
1/23/14
Weeks 3 & 4
Jesus Perez
1/23/14
Weeks 3 & 4
- Algorithm- a process or set of rules to be followed in calculations or other problem-solving operations, esp. by a computer.
- Boolean- denoting a system of algebraic notation used to represent logical propositions, esp. in computing and electronics.
- Conditional Statement- a definite or clear expression of something in speech or writing.
- Debug- identify and remove errors from (computer hardware or software)
- Event handler- The program has one or more dedicated places where events are handled.
- Glitch- a sudden, usually temporary malfunction or irregularity of equipment.
Jesus Perez
2/27/14
Weeks 7-8
1. Design Concept- An design idea for a project.
2. Problem- A situation that needs to be solved.
3. Concept- A main subject.
4. Brainstorming- To come up with ideas to solve a problem.
5. Generate- To come up with a concept
6. Research- To look things up for a certain reason.
7. Iterate- To perform.
8. Solution- The way you solved a problem.
9. Construct- To build.
10. Test- To give something a run and seeing if it works fully and functionallly.
11. Prototype- An exact replica of the product they rare going to sell.
12. Evaluate- To look at something overall.
2. Problem- A situation that needs to be solved.
3. Concept- A main subject.
4. Brainstorming- To come up with ideas to solve a problem.
5. Generate- To come up with a concept
6. Research- To look things up for a certain reason.
7. Iterate- To perform.
8. Solution- The way you solved a problem.
9. Construct- To build.
10. Test- To give something a run and seeing if it works fully and functionallly.
11. Prototype- An exact replica of the product they rare going to sell.
12. Evaluate- To look at something overall.
Jesus Perez
3/7/14
Weeks 9-10
1. Actions- When something is moving, running, jumping, etc...
2. Backgrounds- The back studio of the game that the sprites are on.
3. Events- Things that happen in a game.
4. Executable file-
5. GML-
6. Instances- Copies object
7. Objects- Things in the game that performs actions.
8. Resources- Everything.
9. Rooms-
10. Sprites-
11. Variables- Stored Data.
2. Backgrounds- The back studio of the game that the sprites are on.
3. Events- Things that happen in a game.
4. Executable file-
5. GML-
6. Instances- Copies object
7. Objects- Things in the game that performs actions.
8. Resources- Everything.
9. Rooms-
10. Sprites-
11. Variables- Stored Data.
Jesus Perez
4/2/14
Week 11-12
1. fuel cell- a cell producing an electric current directly from a chemical reaction.
2. incinerate- destroy something by burning.
3. limitation- a limiting rule or circumstance; a restriction.
4. offset- the amount or distance by which something is out of line.
5. packet- a paper or cardboard container, typically one in which goods are packed to be sold.
6. pneumatic- containing or operated by air or gas under pressure.
7. recycle- convert (waste) into reusable material.
8. specifications- an act of describing or identifying something precisely or of stating a precise requirement.
9. tangent- a straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work - activity involving mental or physical effort done in order to achieve a purpose or result.
2. incinerate- destroy something by burning.
3. limitation- a limiting rule or circumstance; a restriction.
4. offset- the amount or distance by which something is out of line.
5. packet- a paper or cardboard container, typically one in which goods are packed to be sold.
6. pneumatic- containing or operated by air or gas under pressure.
7. recycle- convert (waste) into reusable material.
8. specifications- an act of describing or identifying something precisely or of stating a precise requirement.
9. tangent- a straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work - activity involving mental or physical effort done in order to achieve a purpose or result.